Games / Spy Signals

Play Spy Signals, the team word association game

One word, one number, and a grid full of traps. Red against Blue, or everyone together.

Spy Signals is a team word association game. Twenty-five words sit in a grid, and each team has a clue giver who secretly knows which words are their agents. The clue giver says one word and a number, such as "tree 2", and teammates try to tap the right cards. Hit a bystander and your turn ends. Hit the trap and your team loses.

It works for 4 to 12 players split into Red and Blue, and there is a cooperative mode for 2 or 3 where both sides share a board and a limited number of clues. Everyone joins from their own device, and only clue givers see the key. Bots can give clues, guess, or fill a team, so you can play a full game even with three friends.

Why play Spy Signals here

How to play Spy Signals

  1. Open the briefing room

    Host a Spy Signals table and share the code, or practise with bots. Everyone picks Red or Blue, and each team takes one clue giver.

  2. Deal the words

    When everyone presses Ready, 25 words are dealt. The starting team has 9 agents, the other team 8, plus 7 bystanders and 1 trap.

  3. Give a clue

    On your team's turn, the clue giver types one word and a number. The clue cannot be a word on the board or a form of one.

  4. Guess the words

    Guessers tap one word at a time. An agent of yours lets you keep going, up to the clue number plus one. Any other card ends the turn.

  5. Avoid the trap

    Flipping the trap loses the game on the spot, so a clue that points near it is risky.

  6. Find every agent

    The first team to uncover all its agents wins. Play again with the same teams and the clue giver role passes to the next teammate.

Tips

Screenshots

The clue giver's view of a 5 by 5 word grid with the key shown in red, blue and beige, two cards marked as targets and the clue "tree 2" typed in.
The clue giver sees the key and aims at two words
A guesser's view of the grid with the bot clue "show 2" at the top and two blue agents already found by the other team.
A bot clue giver gives "show 2"
Theater and Magic flipped to red agents after the clue "show 2", listed under the Red team panel.
Both guesses land on red agents
The finished board with every card revealed and each team's clues and guesses listed down both sides.
The full clue history stays on screen
The game over screen saying Blue wins after finding all their agents, with the night's scoreboard and a button to play again with new clue givers.
Play again with the same teams and new clue givers

Spy Signals questions

How do you play Spy Signals?

Two teams share a grid of 25 words. Each team has a clue giver who sees a secret key showing which words belong to their team. The clue giver says one word and a number, and teammates guess words that fit. Find all your agents first to win, and avoid the trap, which loses the game instantly.

Is there a free team word association game I can play online?

Yes. Spy Signals is free on Deal & Roll. Host a table, share the code or invite link, and everyone joins in their browser on a phone, tablet or computer. There is nothing to install and no account needed. Only the clue givers see the key on their screens.

How many players do you need?

Red vs Blue works from 4 players up to 12. With 2 or 3 players the table plays the cooperative mode, where everyone works together against the board. Bots can take any seat, including clue giver, so a small group can still play a full team game.

What makes a clue legal?

A clue is one word made only of letters, plus a number from 0 to 9 or unlimited. It cannot be a word on the board or a form of one, such as Apples when Apple is showing. The table can pick relaxed, standard or strict clue rules. Standard also blocks compounds of a visible word.

How does the cooperative mode work?

In cooperative mode the players split into two sides, and each side has its own key with 9 agents and 3 traps. One side gives a clue about its key and the other side guesses. You have 9 clues by default to find all 15 agents. After that, sudden death begins and any miss loses.

Can bots give clues?

Yes. Bots can be clue givers or guessers on either team. Bot clue givers look for a word that links as many of their agents as possible while staying away from the trap and the other team's words. They use a built-in list of word links, so puns, rhymes and pop culture can confuse them.

Can I play on my phone?

Yes. The grid fits a phone screen and you guess by tapping a word. Clue givers type their clue on the phone keyboard and can tap cards to mark which words they are aiming at. There is table chat too, which helps when your team is in different places.

If you like Spy Signals